The Moral of the Story: Red Dead Redemption 2

Die Moral von der Geschichte: Red Dead Redemption 2

Abstract: Almost nine years ago, the video game Red Dead Redemption took the Western genre into the 21st century. While the recently published sequel only very cautiously breaks with the audience’s expectations of the world of the American frontier, it does so quite emphatically with gamers’ ethical autarky: Moral decisions have concrete effects, meaning that it is no longer so much fun to lay tied-up nuns on railway tracks.
DOI: dx.doi.org/10.1515/phw-2019-13608
Languages: English, German

 

From our “Wilde 13” section.

Almost nine years ago, the video game Red Dead Redemption took the Western genre into the 21st century. While the recently published sequel only very cautiously breaks with the audience’s expectations of the world of the American frontier, it does so quite emphatically with gamers’ ethical autarky: Moral decisions have concrete effects, meaning that it is no longer so much fun to lay tied-up nuns on railway tracks.

 

High Noon

Red Dead Redemption 2 sold over ten million copies worldwide within three days of its release on October 26, 2018[1]. It follows the same mechanisms as all major titles from the Rockstar studio, which is best known for its Grand Theft Auto series: Players steer the main character, either from an ego- or from an over-the-shoulder perspective, through a vast game world, which this time probably extends beyond 75 square kilometres.

The main character can move on foot or horseback, in carriages and trains. He can…


Categories: 7 (2019) 12
DOI: dx.doi.org/10.1515/phw-2019-13608

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